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Toimitus kaikista varastoista. Hinnoissa saattaa olla eroa myyntipisteen mukaan.
We designed Epic to provide great draft and sealed deck play right out of the box. If you are a trading card game veteran, you know what this means, and yes, it is every bit as awesome as you think it would be.
If you haven't played trading card games before, you are in for a real treat. Sealed and draft are incredibly fun! Unfortunately, with trading card games, they are also incredibly expensive.
But with Epic, you get the fun without that scary price tag. A single box of Epic allows up to four people to play draft or sealed again and again with great game play every single time.
Just that would be an unbelievable amount of game for the money, but there are more ways to play. By simply dividing up the cards by the four colors (yellow, red, green and blue) you will have four preconstructed decks, each balanced for play against the others.
With sealed, draft, and preconstucted decks, up to four players can play out of a single copy of the game. There is another way to play, called "constructed," where each player needs their own copy of the game. In constructed, you build a deck at home using your entire Epic card collection to play against a friend who did the same thing.
While Epic gives you the full trading card game experience at a tiny fraction of the cost, Epic is NOT a trading card game. There are no random packs or hard to get cards. When you buy the game, you get everything you need to play. You know exactly what cards you're getting. There will be expansions down the road, but they are optional. You can literally play and enjoy hundreds of games with just the base set.
In Epic, each player starts the game with a score of 30 health. Your goal is to eliminate your opponents by reducing their health to 0. Set up is fast. To play a basic game, just shuffle and deal each player a 30 card deck and you are ready to go!
You start the game with a hand of five cards, and draw a new card at the start of your turn. Your cards represent powerful champions that will fight for you or game changing events you can use to thwart your opponent.
Each turn every player in the game gets one "gold." Some cards cost a gold to play, others are free. This means you can play any card in your hand from the very first turn. There is no slow building of resources in this game. Epic starts at full throttle!
A game of Epic might go something like this: On your first turn, you play a Frost Giant and attack your opponent. Not wanting to take 8 damage, he plays a Surprise Attack and drops a T-Rex on the board, blocking and killing your giant. You Fireball the injured dinosaur finishing it off, then end your turn. Your opponent draws a card at the start of his turn, then plays a Dark Knight and attacks you for 5, knocking you down to 25 Health. Then he plays a Blue Dragon, drawing a card and blasting you down to 23 health. You need some answers, so before your opponent ends his turn you play an Ancient Chant and draw 2 cards. Hmmm... What should you do next, wipe out the board with an Apocalypse or drop a massive Burrowing Wurm on the table? Welcome to turn two, Epic style!
The four colors of Epic cards each represent a different alignment. Yellow is good, red is evil, blue is sage and green is wild. Each alignment has its own strengths and weaknesses.
Like in Star Realms, you can play cards of any and all colors in your deck. If you can match colors, your cards will frequently get more powerful.
Good: The righteous, the honorable, protectors, healers, angels, saints, brave knights and benevolent kings. These are the forces of good. Your good cards will raise large armies of humans, protect your champions and increase your health. You will banish enemy champions to the bottom of your opponent's deck and launch devastating airborne assaults lead by glorious angels.
Wild: Savage beasts, burning fire, terrible storms, instinct, aggression and rage. The wild don't have an agenda. They aren't good or evil, they're hungry... and your opponent looks like food. Playing wild gives you giant monsters that can smash and stomp though your opponent's defenses. You'll hurl fire and lightning at your foes. Great storms, volcanoes and earthquakes will smash all that stand in your way.
Evil: The cruel, the murderous, vampires, assassins, demons, devils and zombies. These nightmares taken form are champions of evil. With evil cards, you'll master death, killing champions in droves then bringing the dead back to serve a new master. Your vampires will shrug off mortal wounds and feed upon the forces of your enemies. Hordes of zombies and powerful demons will be yours to command, if you are willing to pay the price to summon them.
Sage: The wise, the clever, the logical, tricksters, scholars, illusionists, engineers, alchemists and wizards. For the sage, knowledge is power. Reason and logic will illuminate the path to victory. Through sage cards you will master time, returning enemy champions to your opponent's hand. You will construct mighty engines of war and call upon powerful magic to transform or blast your enemies. You will mislead enemy armies, leaving your opponents defenseless and assuring your victory.
Contains 128 cards, eight of which are double-sided token cards with creatures (humans, demons, wolves, etc.). The 120 game cards are unique, with different artwork and distinct mechanics.
The box will be enough for a 4-player game, and lends itself to sealed deck, draft or pre-constructed deck game styles. A second deck can be added to support up to 8 players.
There is also the option of adding a third deck for recommended eight player drafts. Some cards have a white gem marking, which means a deck may include three of that card. Red gem cards are limited to one card per game.
Tuotteen lisäyspäivä: 27.10.2015.