Loading...
Toimitus kaikista varastoista. Hinnoissa saattaa olla eroa myyntipisteen mukaan.
The captives you seize in battle may grant you leverage in negotiations. Secrets your whisperers pluck from the wind may help you plot against your foes. The spoils of war may make you rich, and they may bring you power. But they can turn against you, too, and each captive, each secret, and each treasure that you steal may remind your foes why they hate you and why they toil until they ache, all in the name of vengeance.
In Spoils of War, each of the six Great Houses of Westeros enjoy the plunder and glories of their victories… even as those trophies place them at risk to lose their positions of power. Among this Chapter Pack's sixty new cards (three copies each of twenty individual cards), you'll find captives, spies, vengeful schemes, righteous fury, and deadly, crippling treachery.
Spoils of War introduces new versions of some of George R.R. Martin's most iconic characters, as well as several impactful new events, two new plots, and two new agendas. As they help shape your struggles in Westeros, these cards also give form to the new "prized" keyword. Throughout the Conquest and Defiance cycle, cards with the prized keyword lend material, in-game value to the foes you slay, the captives you seize, and the castles you successfully besiege. Spoils of War contains fourteen different prized cards, so you'll be able to explore the impact of prized cards with any House.
Lead Developer Nate French on Conquest and Defiance The Conquest and Defiance cycle explores the broad concept of "conquest" in all its permutations. Conquests of war, conquests at court, conquests in the arena, and conquests of the heart are all a part of this set's thematic foundation.
Mechanically, Conquest and Defiance introduces the "prized" keyword to the A Game of Thrones: The Card Game environment. This keyword allows you to experiment with new balances of risk and reward in deck-building and gameplay by introducing an additional "risk cost" to a number of cards. Whenever a prized character, location, or attachment leaves play; or a prized plot moves to its owner's used pile; or a prized event card is played; each opponent of the player who was using the prized card claims power equal to that card's prized value. But as these cards carry additional risks, they also offer greater rewards. Prized cards such as Wheels within Wheels, The Blackfish, Harrenhal, and Tycho Nestoris (Spoils of War, 18) enable some flashy effects that could not be printed at the same cost on non-prized cards. As you pursue the answer to how much prize value can be safely used in a deck, and determine how and when to best use your prized cards in a game, you'll find new layers of intrigue in both deck-building and over-the-board play.
In addition to the prized mechanic, the Conquest and Defiance cycle also offers a deeper exploration of faction mixing possibilities than we have previously seen in the LCG® environment. The Conquest agenda (Spoils of War, 1) introduces a new method of picking up the assistance of a second House, and the plot card Common Cause rewards players for using characters from a number of different Houses.
Choose your allies carefully, and seize the prize; Conquest and Defiance is coming to A Game of Thrones: The Card Game!
Claim Your Prize The Iron Throne is at stake, so claim your prize!
• The first Chapter Pack in the Conquest and Defiance cycle for A Game of Thrones: The Card Game • Introduces the "prized" keyword, which balances tremendous risks and rewards in deck-building and play • Features such iconic characters such as Catelyn Stark and Doran Martell • Sixty new cards, including two new agendas, promote the exploration of creative, new strategies Tuotteen lisäyspäivä: 28.03.2014.