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Toimitus kaikista varastoista. Hinnoissa saattaa olla eroa myyntipisteen mukaan.
In Forge War, players will take on the role of blacksmiths in a kingdom rife with marauding harpies, cursed dungeons and fire-breathing dragons. They are charged with gathering ore from the mines, purchasing weapon designs from the market and then using these resources to forge weapons for adventurers who will go on quests to fight back the ever-deepening darkness. If the adventurers are successful, they will return with more ore, money and other rewards with which players can invest back into their burgeoning weaponsmithing empire.
At its core, Forge War is a rewarding game of aggressive investment, which occurs through the acquisition of quests. Quest management becomes challenging for the player, however, because quests undertaken aren't completed immediately, but instead progress each turn and become more difficult. At specific time intervals, players will need to add more resources to their quests or face failure.
Other features of the game include collecting metals and gems in the mine through spatial reasoning and player interaction, competing with other players for weapon designs and other valuable resources in the market through an action selection mechanic, and leveling-up adventurers as they complete quests – giving them access to more weapons and powerful titles.
Forge War returns with a second printing. The rule book has been carefully edited to present a clearer explanation of the game. Minor typos have also been fixed in the rules, player boards and back of the box. The art and design have remained the same but have been graphically enhanced in many cases to present the game with more clarity on the cards and game board.
The core game can be played in about an hour, though players also have the option of playing a longer 3-stage game for a full epic experience.