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Toimitus kaikista varastoista. Hinnoissa saattaa olla eroa myyntipisteen mukaan.
Custom Heroes uses the card-crafting system from Mystic Vale in a trick-taking game.
Custom Heroes is a fast-paced, strategic game of set building and strategy. Similar to Diafugo (aka The Great Dalmuti, etc.) the objective of the game is to get rid of all your cards faster than your opponents. You can play sets of cards that have the same or greater value and the same number in the set as the previous player, but you have to balance the use of high value cards vs. the risk of getting stuck with low value cards in your hand as other players finish before you.
The twist in Custom Heroes is that as you play you earn and spend Power resources which allow you to Card Craft the cards in your hand by sliding upgrades into their sleeves that overlap the card and upgrades already present to alter the value and special abilities of your cards. As each round passes the cards become more and more valuable and complex!
Custom Heroes uses a clever system of winning victory points to determine who is the ultimate winner of the game and there is a wagering mechanic that can allow for wild swings and surprise come from behind victories.
Please Note Custom Heroes is a card-crafting game, and like all card-crafting games there are two important things to remember:
1. All clear cards have a film on them to protect during the printing process, you can peel these off for a brighter color.
2. Do NOT leave your game in a hot place, such as a car during the daytime. The clear cards can warp in extreme temperatures.
Minor Errata Kodora (buddy card): When Kodora refers to a "turn" it is the same as a hand, meaning the current hand, and if you go out of cards first you win the bet.
Spector (buddy card): When Spector refers to the "pile" it is the same as a round, meaning if, during this round, all opponents pass on your play and you would lead the next trick, at that point you get the extra victory point. If someone else wins the round in which you play Spector, you do not get the point.
Contents: * 60 Cards * 84 Card Advancements * 80 Card Sleeves * 76 Victory Point Tokens * 36 Power Tokens * 6 Player Screens * 1 Card Advancement Bag * 1 Rulebook
Players: 2-6 Ages: 14+ Playing Time: 45 minutes