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Toimitus kaikista varastoista. Hinnoissa saattaa olla eroa myyntipisteen mukaan.
The Cases Each of the thirteen cases included in Watson & Holmes provides the competing detectives with a initial clues and information. The front of each case booklet indicates a card layout, forming the game board, while the back provides a short narrative, describing how the dynamic duo came to investigate the case and what little information they initially had to work with. Varying in difficulty, the amount of time and attention to detail required will be different on each case. With new and different locations to visit each and every time, none of the investigators will begin with any kind of advantage when tackling a new case.
Once the details have been introduced and the cards laid out, the detectives will alternate between two phases: Visiting and Investigation. During the Visiting Phase, each player will choose a location to investigate. However, until every player has placed their pawn on a card, others can steal the location from them by bidding carriage tokens. Players also have the option of placing their pawn on the Carriage Stop, learning no new information, but gaining three carriage tokens to use on later turns. Once each player has settled on a card, the game proceeds into the Investigation Phase.
During the Investigation phase, each player reads the information on their chosen location card, taking down notes as desired. Players also have the option, during the Visiting Phase, to spend four carriages to claim Watson as their ally, thus forcing another player to read aloud their location card during the investigation. Though this can be an effective way to devalue the progress that player has made, it does provide valuable information to all players, setting each investigator on a race to the next location they interpret to be most informative.
The Allies To help you along the way is a ring of Holmes and Watson's trusted contacts, each with unique abilities to help you quickly and effectively solve the case. With abilities allowing you to claim useful tokens at times, pay fewer tokens at others, limit other players' abilities, or take on the unique skills their characters possess, these allies are invaluable assets in any investigation. These character cards may only be used once during the game, but some have lasting effects, and all of them can ultimately mean the difference between victory and defeat.
The police are also useful friends to have, interested in protecting and observing these spaces. If a player possesses a police token, they may leave it at a location before departing in order to disrupt the progress of their opponents. Other detectives may bypass the police on their own, if they are able to use a token to pick locks, or they may use their own contacts at the police department to call off the police, reopening the location for everyone.
The Truth Once a detective feels their solutions will satisfy the great detective Holmes and his parter Dr. Watson, you may travel to 221B Baker Street. If you are the only player who has arrived at the address, you may present your answers by writing them down as thoroughly as possible and comparing them to the back of the card. If your interpretation of the clues matches that of Watson and Holmes, you have won the game! If you missed a detail, however, you are forbidden from pursuing the truth further, and your adversaries will be given more time to reach their conclusions.
• A game of investigation and interpretation for two to seven players • Let in the mysterious world of Arthur Conan Doyle's works • Features thirteen original cases concerning theft, arson, murder and more • Detectives race to reach people, places and the ultimate truth before their opponents • DeviseD from Ludonova's 2015 sold-out limited Essen release
Contents: * 13 Case Booklets * 13 Envelopes * 206 Location Cards * 7 Player Pawns and 7 Standees * 67 Carriage Tokens * 6 Police Tokens * 6 Call Off Tokens * 2 Lockpick Tokens * 8 Character Cards * 1 Holmes Card * 1 Watson Card * 1 Carriage Stop Card * 1 Wiggins Token * 1 Start Player Token
45 - 75 minutes 2 - 7 players Ages 12+
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