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Things are definitely getting weird. By the time your pursuit of two missing professors leads you through The Dunwich Legacy cycle to the scenario from Undimensioned and Unseen, you'll have traveled far from the familiar comforts of Arkham, and you'll have witnessed things you know no one would ever believe. You'll have encountered strange, extra-dimensional entities, and you'll find yourself neck-deep in furtive cultists and their sacrifices.
Inundated with information about "Ancient Ones" and unholy rituals, you'll suddenly find yourself forced to destroy terrifying, monstrous creatures that are literally impervious to everything in your arsenal...
A mystery within a mystery, the adventure you'll enjoy with Undimensioned and Unseen carries you ever closer to your ultimate goal, even as it challenges you to track down whatever Esoteric Formula (Undimensioned and Unseen, 254) may allow you to defeat a number of otherwise invulnerable Abominations. And it demands that you find this formula quickly... lest you should no longer be the hunter, but the hunted!
Think Quickly If you find the thought of confronting a horde of invulnerable abominations somewhat unsettling, you can at least take heart in the fact that you'll find some new help among the twenty-two player cards in Undimensioned and Unseen (two copies each of eleven different cards). Save your experience, and you'll be able to refine your deck with a range of new Weapons, allies, Conditions, events, and Spells like the level four Rite of Seeking (Undimensioned and Unseen, 233).
Additionally, since the Mythos Pack's scenario pushes you into combat with unfathomable creatures, many of its player cards present new ways to fight and investigate—offering you some limited means to advance your efforts—even as you teeter on the brink of despair. Others, however, introduce surprising new ways for your investigator to interact with the adventure, and this is the case with the skill card, Quick Thinking (Undimensioned and Unseen, 229).
Because Quick Thinking features the "wild" question mark icon, it can be committed to any skill test attempted by you or another investigator at your site. Then if the test succeeds by two or more, you can immediately take an action as though it were your turn—even if it is not your turn. In its simplest form, then, Quick Thinking allows you to pad your investigator's skill test for greater peace of mind and the chance at an extra action, but its potential value increases whenever you commit it to a fellow investigator's skill test.
As an example, you can imagine a turn in which Rex Murphy (The Dunwich Legacy, 2) finds himself confronted by an enemy at a time when the team really needs him to focus on investigating his location for clues. Jenny Barnes (The Dunwich Legacy, 3) might race to his aid, using one action to move and two more actions to blast at the enemy with her Twin .45s (The Dunwich Legacy, 10). Her first shot might wound the beast. Her second shot might wound it further—but fail to kill it. Here, Rex has a choice; he can attempt to evade the monster, fight it, or go ahead with his investigation knowing that the monster will attack him when he turns his back to it.
At this point, traditional wisdom says it's foolish for Rex to investigate when the monster can attack him, but the clock is always ticking. If Jenny can support Rex's efforts with her Quick Thinking, and if Rex can succeed by two or more, then the time savings may prove worth the risk. Rex will suffer his damage, and he may even take a blow to his sanity. But he'll gain two clues for his efforts—since he succeeded by two—and Jenny can jump in once more with her Twin .45s to finish off the monster, leaving Rex free to investigate the location twice more, hopefully finding enough clues for the investigators to advance the act deck.
Of course, this is just one possible use for Quick Thinking, and Quick Thinking and Rite of Seeking are just two of the new player cards from Undimensioned and Unseen that may allow you to react to the strange and unpredictable challenges you'll face along your adventures.
How Do You Prepare for the Impossible? Despite their many uses, neither Quick Thinking nor any of the other player cards from Undimensioned and Unseen will provide you the means to damage the Abominations you must destroy. No weapon nor science will suffice. So how do you prepare to defeat the impossible?
You must rewrite the limits of possibility. Confronted with ancient evils and otherworldly horrors, will you find the means to create new possibilities? Some may call them miracles. Other may call them magic. If you hope to survive, you will call them into being before you're devoured.
Start consulting the rarest and darkest of tomes. Open your mind to all the possibilities.
• The fourth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game • The investigators must find the knowledge that will allow them to combat a number of otherwise invulnerable abominations • Amplifies the game's themes of Lovecraftian terror • Twenty-two player cards, including a complete playset of each, present new ways for investigator to respond to the dangers before them • Requires a copy of the Arkham Horror: The Card Game Core Set and The Dunwich Legacy